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Co-Imagining the Future of Playable Cities
A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technologys
Altarriba Bertran, Laura Bisbe Armengol, Cameron Cooke, Ivy Chen, Victor Dong, Binaisha Dastoor, Kelsea Tadano, Fyez Dean, Jessalyn Wang, Adrià Altarriba Bertran, Jared Duval, and Katherine Isbister. 2022. Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology. In CHI Conference on Human Factors in Computing Systems (CHI '22). Association for Computing Machinery, New York, NY, USA, Article 534, 1–19. https://doi.org/10.1145/3491102.3501860A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart Cities
Ferran Altarriba Bertran, Jared Duval, Laura Bisbe Armengol, Ivy Chen, Victor Dong, Binaisha Dastoor, Adrià Altarriba Bertran, and Katherine Isbister. 2021. A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart Cities. In Academic Mindtrek 2021 (Mindtrek 2021). Association for Computing Machinery, New York, NY, USA, 60–71. DOI:https://doi.org/10.1145/3464327.3464374I'm an MFA Interaction Design student at Umeå Institute of Design with a background in Audiovisual and multimedia production. I would describe myself as an ambitious, curious, creative, and passionate person.
I have always stood out for my creativity. I love to improvise elaborate stories or have the challenge to solve complex problems. I enjoy creating memorable experiences, focusing on storytelling, and using different senses to engage users. That's why, in the last years, I have developed an enormous interest in installations as a platform to achieve that. However, I also have a vast interest in games and play Design. So in my projects, I always try to engage one of these two areas, even though my dream would be to be able to combine both.
In order to achieve that, I have focused on training myself in as many design-related areas as possible. The journey started in Spain, where I finished a bachelor's in audiovisual and multimedia production. During this period, I also had the opportunity to explore the world through Design. Thanks to a scholarship from South Korea, I developed my design skills with a completely different cultural point of view; to Denmark, where I spent an entire semester studying multimedia design. To Santa Cruz (California), where I worked as an interaction design research intern in the Social-Emotional Technology Lab, led by Katherine Isbister. Finally, I decided to move to Umeå (Sweden), where I'm studying for a Master's in interaction design.
Being trained in such a broad amount of areas gives me a transmedia perspective of things and allows me to think more out of the box when creating new experiences for users, either digital or physical.
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Education
Career
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I'm an MFA Interaction Design student at Umeå Institute of Design with a background in Audiovisual and multimedia production. I would describe myself as an ambitious, curious, creative, and passionate person.
Since I was a kid, I have always been highlighted for my creativity and imagination, improvising complex stories or solving problems in ways that other people wouldn't even think about. While I was growing, I started having more ambitions and wanting to actually do something with all the ideas that came to my mind. And like this is how at the age of 16, I started my first research project. The project was a mobile app that taught kids with Diabetes type 1 to control themselves safely and playfully. I won several awards, including best research (Cracs awards, University of Girona) and best multimedia project (University of Girona).
Since then, I have focused on training myself in as many design-related areas as I could. And like that, expand my mind. That has embarked me on a journey that started in Spain, where I finished a bachelor in audiovisual and multimedia production, and I graduated as #2 of my promotion (2016), with honors in Creative techniques, Multimedia Technology, Film language, History of contemporary thought and the Final Thesis.
During these years, I had the opportunity to explore the world through Design. Thanks to a scholarship from South Corea, I developed my design skills with a completely different cultural point of view; to Denmark, where I spent an entire semester studying multimedia design. To Santa Cruz (California), where I worked as an interaction design research intern in the Social-Emotional Technology Lab, led by Katherine Isbister. And right now at Umeå (Sweden), where I'm coursing a Master in interaction design.
Being trained in such a broad amount of areas gives me a transmedia perspective of things and allows me to think more out of the box when creating new experiences for users, either digital or physical. My dream is to use all this knowledge to create relevant experiences that are meaningful to people creating an impact either on a personal or a social level.